AI Insights · Timothy · July 2022
Top 5 Boxing Games Apps in Austria Q2 2022 Performance
Discover the performance trends of the top 5 boxing games apps in Austria during Q2 2022, including weekly downloads, revenue, and active users.
In Q2 2022, the top 5 boxing games apps in Austria showed varied performance trends in terms of weekly downloads, revenue, and active users. This data, gathered from Sensor Tower, provides insights into the market dynamics of these popular games.
Real Boxing 2 by Vivid Games S.A. saw a steady increase in weekly revenue, peaking at approximately $283 in mid-June. Weekly downloads experienced a significant rise, reaching 953 in the first week of June before stabilizing around 486 by the end of the quarter. Active users also saw a notable increase, peaking at 1.3K in early June and ending the quarter at 769.
EA SPORTS™ UFC® Mobile 2 from ELECTRONIC ARTS showed a peak in weekly revenue of around $476 in late April, with a slight decline to $148 by the end of June. Weekly downloads fluctuated, with a high of 891 in mid-April and a close at 408. Active users peaked at 2.5K in mid-April, averaging around 2K towards the end of the quarter.
Punch Bob by CASUAL AZUR GAMES had stable weekly downloads, peaking at 461 in early April and tapering to 161 by late June. Active users followed a similar trend, with a peak of 494 in early April and ending at 221.
Punchy Race: Run & Fight Game, also by CASUAL AZUR GAMES, maintained moderate weekly downloads, with a high of 420 in mid-April and a low of 128 by late June. Active users peaked at 893 in mid-April and stabilized around 458 by the end of June.
I, The One — Fun Fighting Game, another title by CASUAL AZUR GAMES, showed steady weekly downloads, peaking at 518 in late March and ending at 217. Active users were highest at 1.5K in late March, gradually declining to 916 by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.